2011-02-01

Satin Silver PS3 is Sony Japan exclusive from March
Posted by MobiG @ 2:28 pm

Sony Japan has outed a Satin Silver version of the PS3, intended as a limited edition for Japanese gamers. The repainted console offers the same functionality as the existing PS3, but suits those for whom the traditional black or previous ceramic white versions haven’t been aesthetically pleasing enough.

Sony will also offer matching controllers and a stand to keep the Satin Silver PS3 upright. The PS3 itself will be available in 160GB and 320GB variants, priced at 29,980 yen ($368) and 34,980 yen ($429) respectively, while the stand will be $25. A single silver controller will be included with each console, and they’ll go on sale – Japan only – come March 10 2011.


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Fancy A $1,950 Shagreen Leather Rubik’s Cube?
Posted by MobiG @ 12:35 pm

Shagreen Rubik's Cube (Image courtesy Dunhill)
By Andrew Liszewski

Some people keep a solved Rubik’s Cube on their desks as nothing more than a decoration, and seem to get really, really angry if you completely mess it up while they’ve stepped out for lunch. (It was no reason to bust my favorite pencil in retaliation!) But imagine how upset they’d be if they had dropped $1,950 on this Rubik’s Cube from Dunhill which is covered in squares of dyed shagreen leather. (Which comes from sharks and rays these days.)

The cube itself is a “genuine competition standard Rubik’s cube” which basically means it’s your regular old plastic model, so there’s nothing special on the inside. But the individual squares of leather have been polished to a smooth finish which is apparently easier on the hands while solving the cube. A nice touch for sure, but I doubt anyone who spends almost 2 grand on a Rubik’s Cube is going to spend much time playing with it.

[ Shagreen Rubik's Cube ]


 

2011-01-31

Nintendo 3DS browser & eShop delayed until May
Posted by MobiG @ 6:56 pm

Nintendo has confirmed that, while the new Nintendo 3DS will arrive in the US on March 27 and in Europe on March 25, 3D gamers will have to wait longer for the 3DS eShop. CEO Satoru Iwata told GamesIndustry that not only will the game store be delayed until May 2011, the 3DS will also not have a browser to begin with.

Neither was initially expected to be preloaded onto the 3DS, but Nintendo had previously expected to have the eShop and browser ready alongside the commercial release of the console. Now, the download store will be “drastically redesigned” versus the existing DSiWare store, which Iwata criticized as slow and inefficient at highlighting the best titles. “”It is critical in digital software distribution” Iwata suggested “that the software available there won’t be buried and go unnoticed.”

[via Electronista]


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MLG Vault case makes your Xbox 360 look evil
Posted by MobiG @ 3:25 pm

If you are like me you may appreciate a cool case mod for a computer or game console, but lack the artistic skill and vision needed to roll your own mod. In that instance there is a new case for the Xbox 360 called the MLG Vault case that looks like a custom casemod, but is a readymade case that just wraps around your game console.

One side of the MLG Vault is a bronze looking mask that has eyes that glow in different colors. On the other side of the case is what appears to be Donald Duck’s mouth. That Donald snout is designed to hold your headphones when you aren’t wearing them.

The catch to this case is that it will only fit the new slim black version, if you are rocking the original Xbox 360 design you are out of luck. The case will also support custom name badges and is supposed to leave the ventilation on the case unaffected to prevent overheating.

Via Technabob


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Automatic Weapon Ammo Counter Maybe Blurs The Line Between Video Games And Real Life A Little Too Much?
Posted by MobiG @ 12:29 pm

Automatic Weapon Ammo Counter (Image courtesy Michael Ciuffo)
By Andrew Liszewski

I’m sure there might be practical uses for this first-person-style ammo counter which clips on to the end of an automatic weapon and keeps track of how many rounds have been fired, like say for the military and law enforcement. But that’s not really the vibe I get from Michael Ciuffo’s YouTube video showing it in action. I suspect it was created more as an homage to titles like Call of Duty, than a way to assist those in combat.

It does seem to be pretty accurate though, and while there are no details about the tech it uses to count the rounds, there apparently has already been enough reaction and demand from the video that Michael’s planning to put the counter into production.

[ YouTube - Bullet Counter official test ] VIA [ Kotaku ]


 

Nintendo’s ‘Battle & Get! Pokemon Typing DS ‘ Bluetooth Keyboard Accessory Will Work With Your iPhone Too
Posted by MobiG @ 12:03 pm

Nintendo's 'Pokemon Typing DS' Bluetooth Keyboard (Image courtesy Nintendo)
By Andrew Liszewski

It’s hard to find fault with Apple’s own wireless Bluetooth keyboard, but if you’d prefer to punch away at something designed by Nintendo instead, this is the first pic of the keyboard accessory that will be included with the upcoming Battle & Get! Pokemon Typing DS. The game is basically the same idea as those Mavis Beacon programs you might have used in school to learn how to properly type, but with more entertaining challenges, and a sure-fire way to keep kids interested; Pokemon!

Since the DS is lacking in Bluetooth connectivity the actual Battle & Get! Pokemon Typing DS game cart will include the necessary Bluetooth hardware (at least that’s how I interpret Google’s translation of Nintendo’s Press Release) which means the keyboard can’t be used with other titles that require typing. However, while Nintendo won’t guarantee everything is smooth sailing, the keyboard apparently also works just fine with the iPhone and Android based smartphones. The game and keyboard are slated to hit store shelves in Japan in April, though pricing info, and availability outside Japan, is still unknown.

[ PR - Nintendo's Third-Quarter Results Briefing ] VIA [ Joystiq ]


 

2011-01-28

Review – Thermaltake MEKA G1 Mechanical Keyboard
Posted by MobiG @ 8:59 pm

Thermaltake MEKA G1 Mechanical Keyboard (Image courtesy Thermaltake)

This post is syndicated with permission from GamerFront.net

Thermaltake has taken a dive into the gaming world with their new set of peripherals with the Tt eSPORTS series. This week I got to use the Thermaltake MEKA G1 Mechanical keyboard, which is one of two keyboards currently in the series. The MEKA is a great keyboard, with excellent response time, USB 2.0 inputs, and my favorite feature – “clacky” mechanical keys. Let’s get to the review.

The MEKA G1 comes equipped with two mounted USB 2.0 ports, as well as onboard headphone and microphone jacks to make connecting your peripherals faster and more efficient.  The keyboard comes with a removable palm rest, which I found very comfortable and stylish. Another great feature of the G1 is the heavyweight military-grade 1.5m braided cable that leads to a PS2 connector, as well as a USB connector. These features alone make the MEKA G1 more than a standard mechanical keyboard right out of the box.

Weighing in at just a bit over three pounds, the MEKA G1 won’t budge when under pressure. The keyboard has seven multimedia keys that make it perfect for controlling any videos, music, or PC volume as easy as a button press. I was very pleased with the way the G1 performed, as its quick response made it great for my fast-typing fingers. The keys offered a nice “clacking” sound (which I have come to love), and have a resistance to them that makes typing more manageable for me, since I work with typing a lot.

Now I don’t necessarily see where the G1 would provide an advantage in the gaming world, except for the fact that the resistance put up by the keys makes it harder for your fingers to slip. I switched to the G1 from a Steelseries Zboard, and I do have to say that I prefer this one over the Zboard. Mechanical keyboards like the MEKA G1 just fit me better than the normal ones you can find everywhere else. I’ve found that I am quicker on the MEKA, which is good when it comes to games like WoW where you constantly switch between a chat window and controlling a character. The ergonomics and feel of the keys just seem to make me get around the board quicker than when I am using a normal keyboard, or one like the Zboard. Also, since the MEKA weighs as much as it does, I don’t have to worry about it sliding all over my desk while I am trying to use it.

My verdict is simple. The MEKA G1 is a perfect mechanical keyboard, and I think it will set the standard for more in the Tt eSPORTS series. The G1 is sitting at about $139.99 which is right in between some of the pro gaming keyboard out right now. With the price tag it has, the MEKA offers the same high performance qualities that you expect from a mechanical keyboard for a cheaper price. When put to the test, the MEKA does the job, and it does it well. If you’ve got the cash to spend and you’re looking, definitely consider picking up the Thermaltake MEKA G1 mechanical keyboard for yourself.

[ Thermaltake ] VIA [ GamerFront ]


 

Sony NGP “not going to be $599? but pricing remains a mystery
Posted by MobiG @ 6:45 pm

Sony has remained coy on pricing for the Sony NGP, though it has dismissed concerns that the upcoming handheld will carry an extreme premium price tag. Speaking to GameInformer, SCEE president of worldwide studios Shu Yoshida confirmed that the NGP is “not going to be $599″ when reminded of the surprise many gamers experienced at the original launch of the PS3.

“From the very beginning of the project — since 2008 — pricing was one of the considerations that we had” Yoshida explained. “Hopefully when we announce the price, people will see the proper value.” Currently Sony is refusing to discuss pricing in anything more than vague terms; even the name of the NGP is described as a temporary one, standing merely for next generation portable.

News earlier that different SKUs of the NGP would offer 3G and WiFi-only variants also raises questions about ongoing subscription plans for the 3G-enabled models. Sony is yet to suggest whether it will be bundling some amount of mobile network data access or expecting users to sign up for an ongoing plan of some sort.


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BlackBerry Messenger 6 details leaked, we fear for addicts everywhere
Posted by MobiG @ 2:36 am
Details of the new BlackBerry Messenger are leaking out all over the internet today, and what we’re seeing is an app that could make your CrackBerry even more impossible to put away. In a move that shows RIM’s eagerness to loosen up a bit, BBM 6 could be adding at least one new feature that isn’t exactly boardroom-appropriate: gaming. Rumor has it that the app’s new iteration, which will run on OS 5.0 and greater, incorporates a function that allows users to use their BBM name as their gamer name, as well as update their status automatically to reflect completed gaming tasks. BBM 6 would also allow for larger chat groups and cross chat. We’ve no real way of predicting the app’s impact, but if the rumors turn out to be true, we wouldn’t be surprised to see a second coming of the BlackBerry massage.

BlackBerry Messenger 6 details leaked, we fear for addicts everywhere originally appeared on Engadget on Thu, 27 Jan 2011 17:36:00 EST. Please see our terms for use of feeds.

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2011-01-27

More Action And Fewer Cutscenes In Video Games, Please
Posted by MobiG @ 10:30 pm

Video games are more like movies than ever before. Studios are spending boatloads of cash to get epic games on store shelves, and along the way, they’re making stories more engaging and dramatic. A key component in a developer’s ability to create a more cinematic experience is the use of cutscenes. Just about every game nowadays starts out with a cutscene to break gamers into the title and ends with a cutscene to close out the story. Most titles also have scenes sprinkled throughout to add a bit more color.

I’ve always been fond of cutscenes. I enjoy the opportunity to learn more about characters than I otherwise would without cutscenes, and I typically find them useful for relaxing my hands or running to the kitchen to get a drink between the action.

But there is a limit to what I’m comfortable sitting through.

As anyone who has played Metal Gear Solid titles knows, cutscenes can be a nightmare. Games in that franchise make you sit for an inordinate chunk of time listening to characters interact on topics you just don’t care about in most cases.

I’m fine with the few seconds, and can even live with a cutscene that lasts a few minutes. But once a game hits the 10-minute threshold, I’ve checked out. And I’m left wondering why I didn’t just watch the shows I had DVR’d rather than sit through the typically boring cutscene.

Realizing that, I wasn’t too happy to hear that Dragon Age 2 might be overrun with cutscenes. In fact, the BBFC in the UK revealed this week that the title will have 103 minutes of cutscenes when it launches.

Maybe it’s just me, but having 103 minutes of cutscenes in a video game sounds excessive.

When I play a game, I’ve made the conscious decision to not watch a movie or television show. I’ve decided I want to do something active while I sit on the couch rather than shovel popcorn into my mouth. I don’t want to think that I’ll have the opportunity to actually play Dragon Age 2 and then get stuck sitting through several cutscenes as the finite amount of time I have each night to play a video game ticks and tocks away.

If Dragon Age 2 had about 30 to 40 minutes of scenes, I’d be happy. But once a title hits over an hour and goes to nearly two hours, I’m annoyed.

Believe it or not, I’m not impatient. I simply feel that nearly two hours of cinematic content over the course of the several hours the game lasts will take me out of the experience of playing the title. Worst of all, so much cutscene content could make the game feel choppy.

So, let’s hope Dragon Age 2 offers the ability to skip scenes. If not, I doubt I’ll complete it.


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