Eighth graders of the world: you’re not overachieving enough. Meet Robert Nay, the subject of today’s feel-good story. The 14-year old Utah native designed a simple-and-fun mobile game and managed to rack up a million downloads within two weeks of its December 29th launch. Which thrust his game to the top of the iTunes Free Apps list (and subsequently netted another 400,000 downloads, according to AllThingsD). Bubble Ball’s the game, also available in the Android Market. Give it a shot, and then do more with yourself, k?
We’re used to seeing all sorts of funky motion-based games on smartphones, but here’s something a little bit different: a retro-themed desktop 3D flash game that utilises your iOS device as an accelerometer and gyroscope-based wireless controller. The objective of kijjaa! is simple: just fly your vessel around, shoot down or avoid the enemies, and pick up extra lives. Don’t worry, there’s no jailbreaking involved here — all we had to do was visit kijjaa.com/air, and then copy the code onto our iOS app to establish the link via WiFi or 3G.
There’s no serious challenge in kijjaa! — based on the app’s description on iTunes, the game’s designed with students and office workers in mind, so it’s ideal for those seeking a fun quickie during their short breaks. We’d say the hardest part is trying to dodge the ghosts that show up randomly in short notice, but what really annoyed us were the occasional control lags that popped up even over WiFi. Still, for a promotional $0.99 pricing (the 70 percent price drop ends on January 17th has been extended to January 24th), this game has gone much further than most other games have, and it’ll only get better — already in the pipeline are Game Center support, new enemies, new bonuses, and achievements. Hopefully the developer will also throw in some more chiptune soundtracks as well. Demo video after the break — it kinda makes you want this on the Apple TV too, doesn’t it?
Although DLNA may have had a significant head start, the streaming media standard available on more than 9,000 devices is about to be challenged in a very big way by Apple’s upstart AirPlay technology. At least it will be if Jordan Watters, BridgeCo‘s VP of Sales and Marketing, is to be believed. BridgeCo as you’ll recall, is the company that makes the silicon for AirPlay devices — currently an exclusive arrangement we’re told. While Apple may have thrust BridgeCo into the consumer spotlight, this ten year old company has a long history of quietly providing networked media processors and connectivity software to a who’s who of audio companies. Here at CES we’ve already seen two speakers from iHome, the Zeppelin Air from B&W, and a trio of speakers from the previously unannounced AirPlay partner Klipsch rolled out. And this is just the beginning.
According to Jordan Watters, AirPlay devices could ultimately dwarf “made for iPod” audio docks by 2x to 4x. Part of the reason for Jordan’s optimism is the fact that so many iOS devices have already been sold and that many audio devices already on the market using BridgeCo chips can add AirPlay functionality via a software update, including the nine receivers just announced from Denon and Marantz. “The ecosystem is already there,” he said smiling. And unlike iPod docks which are usually sold at a rate of one per iOS device, Watters sees consumers purchasing multiple AirPlay devices for every iOS device sold in order to enable whole-home distributed audio. In fact, growth could come as a “step function ramp sucking into the market,” Jordan enthused. In other words, he expects AirPlay growth to be explosive. We’d chalk up the hyperbolic talk to Jordan’s marketing role if it weren’t for the abundance of anecdotal evidence supporting his claims here at CES. To start with, the company’s modest meeting room was packed with interested manufacturers poking around BridgeCo’s AirPlay offering. Jordan’s also booked back-to-back-to-back with meetings until the show ends (and into the coming weeks we suspect). But what really convinced us was an all-in-one speaker prototype from a major consumer electronics company that was quickly whisked away before meeting the sensor beneath our D300′s lens. If they’re involved, well, we expect the rest will follow.
As if we weren’t excited enough about MiLi’s HDMI iPhone dock, the battery powerhouse has announced yet another multifunctional device for re-juicing your smartphone. The MiFlip foldable smartphone charger — compatible with iPhone, iPod Touch, and BlackBerry — functions as a charger, battery backup, and viewing stand, and it’s small enough to keep your mobile phone, well, mobile. This skinny battery booster provides eight hours of talk, 15 hours of video, or 80 hours of music, and uses a mini-USB connector to sync with iTunes. MiFlip will be available for $49.99 on MiLi’s website, and we’ll look for it at CES this week.
It seems like wearing your gadgets is all the rage these days, and the Vyne is no exception. A belt-like flexible strip of plastic with a clip on the end for your iPod touch or iPhone (though we suppose it should work with any gadget that has the right dimensions), this product isn’t wholly unlike the Gorillapod. There’s no word on price or release date just yet, but just think of all the attention you’ll get while using this in public. Then again, your hands will be free to do tons of other things — like checking the time on your iPod nano wristwatch.
OverDrive, a digital media company that specializes in digital content distribution, has recently announced an update to its Media Console for iOS. As well as giving you access to audiobooks from something like 13,000 libraries and educational institutions the world o’er, the new app offers — wait for it — free e-book downloads! Free app, free e-books (as long as you have a library card, of course), and access to the world’s great literature: it doesn’t get much better than that, does it? Hit the source link to try it for yourself. We suggest that you start with Under The Volcano — we always thought you looked drank like a young Malcolm Lowry.
All signs have been pointing to this release for a few days now, but we’ll admit: we expected Skype to wait until CES next week to pull the covers off what could become its crown jewel service over the coming months. Skype’s official iOS client has finally sprouted the ability to make video calls, allowing iPhone 3GS, iPhone 4, and fourth-generation iPod touch users to share real-time video amongst each other and users of Skype’s Windows, Mac, and Linux clients along with the ASUS Videophone (obviously, 3GS users won’t have the convenience of a front-facing camera, but they’ll still be able to broadcast video from the rear-facing one). Additionally, you’ll be able to receive video from others if you’re using an iPad or a third-generation iPod touch. The service is free and works over both WiFi and 3G — and considering Skype’s existing PC footprint, we’d argue this stands a very real chance of putting the hurt on FaceTime usage. No word on when Skype will be making video-capable clients available for Android or other mobile platforms, but Skype says that there’ll be “plenty more” announcements in Vegas next week, so we wouldn’t be surprised.
Update: So we just gave 3.0 a spin, calling iPhone-to-iPhone (both WiFi), iPhone-to-desktop (both WiFi), and again iPhone-to-iPhone (both 3G). The first two worked great, although the desktop camera produced better quality. As for the worst-case scenario, 3G-to-3G video calling, well… we wouldn’t recommend it unless absolutely necessary. Video after the break, and be sure to note the battery life — after about 10 minutes of use, we dropped from 66 percent to 61.
Version 2.0 of the app already brought support for the new Apple TV and the iPad, but Apple’s has now just released another more minor update to its Remote app for iOS devices that adds another much-anticipated feature: support for AirPlay video streaming. What’s more, the app now also boasts the ability to access internet radio stations from iTunes on your computer, as well as the ability to control movies and TV shows on your computer that are rented from iTunes — not to mention the usual stability and performance improvements. As always, it’s also completely free — you know where to find it.
The Unreal Engine 3 already made a quite spectacular debut on iOS with Epic Games’ own Infinity Blade, but the company’s decided it’s time to finally stop teasing and give us the software to really play with it. Tomorrow’s planned update to the UDK will deliver iOS support, meaning that all the fancy tools that helped make Infinity Blade such a blindingly gorgeous game will be at your fingertips should you be feeling creative. Licensing for the Engine is free for testing and non-commercial use, but you’ll have to pay $99 if you want to sell anything you produce with it, to be followed by a 25 percent slice of your earnings beyond $5,000 and, of course, Apple’s 30 percent cut of whatever’s left. That might not sound like the best business plan in the world, but consider that Infinity Blade is estimated to have racked up over $1.5 million in sales already — we’re sure there’ll be enough change left for ice cream even after Epic and Apple have had their share.
Hey Mac home theater users, listen up — your AirPlay wishes have come true. TUAW’s very own Erica Sadun has developed a free (ad supported) 0.01 AirPlayer alpha hack that lets your Mac play host to AirPlay video streamed off of iOS devices. Right, just like an Apple TV and without requiring a Jailbreak. But as long as you’re skirting official support anyway, why not install the free AirVideoEnabler app onto your jailbroken iPod touch, iPad, or iPhone to stream video from even more applications than Apple currently allows. Works for us. Everyone else can check the video after the break.